unilab.envs.locomotion.go2w.rough¶
Classes
Go2W rough terrain task with procedurally generated sub-terrains. |
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Go2WRoughCommands(vel_limit: 'list[list[float]]' = <factory>, resampling_time: 'float' = 10.0, heading_command: 'bool' = True, heading_range: 'list[float]' = <factory>, heading_control_stiffness: 'float' = 0.5, rel_standing_envs: 'float' = 0.0) |
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Go2WRoughTerrainCfg(*, seed: 'int | None' = None, curriculum: 'bool' = False, size: 'tuple[float, float]' = (8.0, 8.0), horizontal_scale: 'float' = 0.1, vertical_scale: 'float' = 0.005, border_width: 'float' = 1.0, num_rows: 'int' = 6, num_cols: 'int' = 6, sub_terrains: 'dict[str, SubTerrainCfg]' = <factory>, difficulty_range: 'tuple[float, float]' = (0.0, 1.0), add_lights: 'bool' = True) |
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RoughTerminationConfig(terrain_out_of_bounds: 'bool' = True, terrain_distance_buffer: 'float' = 3.0) |
- class unilab.envs.locomotion.go2w.rough.Go2WRoughCommands[source]¶
Bases:
CommandsGo2WRoughCommands(vel_limit: ‘list[list[float]]’ = <factory>, resampling_time: ‘float’ = 10.0, heading_command: ‘bool’ = True, heading_range: ‘list[float]’ = <factory>, heading_control_stiffness: ‘float’ = 0.5, rel_standing_envs: ‘float’ = 0.0)
- Parameters:
- __init__(vel_limit=<factory>, resampling_time=10.0, heading_command=True, heading_range=<factory>, heading_control_stiffness=0.5, rel_standing_envs=0.0)¶
- class unilab.envs.locomotion.go2w.rough.RoughTerminationConfig[source]¶
Bases:
objectRoughTerminationConfig(terrain_out_of_bounds: ‘bool’ = True, terrain_distance_buffer: ‘float’ = 3.0)
- class unilab.envs.locomotion.go2w.rough.Go2WRoughTerrainCfg[source]¶
Bases:
TerrainGeneratorCfgGo2WRoughTerrainCfg(*, seed: ‘int | None’ = None, curriculum: ‘bool’ = False, size: ‘tuple[float, float]’ = (8.0, 8.0), horizontal_scale: ‘float’ = 0.1, vertical_scale: ‘float’ = 0.005, border_width: ‘float’ = 1.0, num_rows: ‘int’ = 6, num_cols: ‘int’ = 6, sub_terrains: ‘dict[str, SubTerrainCfg]’ = <factory>, difficulty_range: ‘tuple[float, float]’ = (0.0, 1.0), add_lights: ‘bool’ = True)
- Parameters:
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size:
tuple[float,float] = (8.0, 8.0)¶ Width and length of each sub-terrain patch, in meters. Both components must be integer multiples of
horizontal_scale.
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num_rows:
int= 6¶ Number of sub-terrain rows in the grid. Represents difficulty levels in curriculum mode. Note: Environments are randomly assigned to rows, so multiple envs can share the same patch.
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num_cols:
int= 6¶ Number of sub-terrain columns in the grid.
In curriculum mode the generator ignores this value and uses one column per terrain type (
len(sub_terrains)). In random mode it is used as-is.
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border_width:
float= 1.0¶ Width of the flat border around the entire terrain grid, in meters. Must be an integer multiple of
horizontal_scaleif non-zero. The border is a flat hfield slab whose top surface is flush with the inner-terrain floor at z=0; it is NOT a wall.
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horizontal_scale:
float= 0.1¶ Heightfield grid resolution along x and y, in meters per cell. Shared by every sub-terrain (overwritten in
TerrainGenerator__init__). All length-like sub-terrain parameters (step_width, platform_width, border_width, etc.) must be integer multiples of this value.
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sub_terrains:
dict[str,SubTerrainCfg]¶ Named sub-terrain configurations to populate the grid.
- __init__(*, seed=None, curriculum=False, size=(8.0, 8.0), horizontal_scale=0.1, vertical_scale=0.005, border_width=1.0, num_rows=6, num_cols=6, sub_terrains=<factory>, difficulty_range=(0.0, 1.0), add_lights=True)¶
- class unilab.envs.locomotion.go2w.rough.Go2WJoystickRoughCfg[source]¶
Bases:
Go2WJoystickCfgGo2W rough terrain task with procedurally generated sub-terrains.
- Parameters:
scene (SceneCfg)
sim_dt (float)
max_episode_seconds (float)
ctrl_dt (float)
render_spacing (
float)render_offset_mode (
str)post_step_forward_sensor (
bool)control_config (ControlConfig)
noise_config (NoiseConfig)
sensor (JoystickSensor)
asset (Asset)
init_state (InitState)
commands (Go2WRoughCommands)
reward_config (RewardConfig | None)
domain_rand (Go2WDomainRandConfig)
terrain_scan (HeightScanConfig)
termination_config (RoughTerminationConfig)
terrain_curriculum (TerrainCurriculumCfg)
- commands: Go2WRoughCommands¶
- terrain_scan: HeightScanConfig¶
- termination_config: RoughTerminationConfig¶
- terrain_curriculum: TerrainCurriculumCfg¶
- __init__(scene=<factory>, sim_dt=0.005, max_episode_seconds=20.0, ctrl_dt=0.02, render_spacing=1.0, render_offset_mode='grid', motrix_max_iterations=None, post_step_forward_sensor=False, control_config=<factory>, noise_config=<factory>, sensor=<factory>, asset=<factory>, init_state=<factory>, commands=<factory>, reward_config=None, domain_rand=<factory>, terrain_scan=<factory>, termination_config=<factory>, terrain_curriculum=<factory>)¶
- Parameters:
scene (SceneCfg)
sim_dt (float)
max_episode_seconds (float)
ctrl_dt (float)
render_spacing (
float)render_offset_mode (
str)post_step_forward_sensor (
bool)control_config (ControlConfig)
noise_config (NoiseConfig)
sensor (JoystickSensor)
asset (Asset)
init_state (InitState)
commands (Go2WRoughCommands)
reward_config (RewardConfig | None)
domain_rand (Go2WDomainRandConfig)
terrain_scan (HeightScanConfig)
termination_config (RoughTerminationConfig)
terrain_curriculum (TerrainCurriculumCfg)
- class unilab.envs.locomotion.go2w.rough.Go2WJoystickRoughEnv[source]¶
Bases:
Go2WJoystickEnv- Parameters:
cfg (
Go2WJoystickRoughCfg)
- __init__(cfg, num_envs=1, backend_type='mujoco')[source]¶
- Parameters:
cfg (
Go2WJoystickRoughCfg)