Heightfield Import¶
Heightfield terrain is configured through SceneCfg and the terrain generator,
then materialized by the backend on the init path. The committed user-facing
example is Go2JoystickRough, with owners in
src/unilab/conf/ppo/task/go2_joystick_rough/mujoco.yaml and
src/unilab/conf/ppo/task/go2_joystick_rough/motrix.yaml.
Files To Read¶
src/unilab/terrains/heightfield_terrains.pyunisim.terrain.generatorsrc/unilab/tasks/locomotion/go2/rough.pyunisim.backend.mujoco.xmlunisim.backend.motrix.scene
Smoke Commands¶
uv run train --algo ppo --task go2_joystick_rough --sim mujoco \
algo.max_iterations=2 \
algo.num_envs=64 \
training.no_play=true
uv run scripts/visualize_task_env.py --task Go2JoystickRough --backend mujoco --num_envs 4
Height scan IDs and offsets are cached during env initialization; hot paths call the backend height-scanner contract instead of parsing XML or asset metadata.