unilab.tasks.locomotion.g1.manager_terms.weighted_pose

unilab.tasks.locomotion.g1.manager_terms.weighted_pose(env, pose_weights, asset_cfg=SceneEntityCfg(name='robot', joint_names=None, joint_ids=slice(None, None, None), body_names=None, body_ids=slice(None, None, None), geom_names=None, geom_ids=slice(None, None, None), site_names=None, site_ids=slice(None, None, None), actuator_names=None, actuator_ids=slice(None, None, None), tendon_names=None, tendon_ids=slice(None, None, None), camera_names=None, camera_ids=slice(None, None, None), light_names=None, light_ids=slice(None, None, None), material_names=None, material_ids=slice(None, None, None), texture_names=None, texture_ids=slice(None, None, None), pair_names=None, pair_ids=slice(None, None, None), preserve_order=False))[source]

Weighted L2 penalty for joint position deviation from the default pose.

Parameters:
  • env (ManagerBasedRlEnv)

  • pose_weights (Any)

  • asset_cfg (SceneEntityCfg)

Return type:

ndarray