unilab.tasks.locomotion.common.gait_terms.foot_height¶
- unilab.tasks.locomotion.common.gait_terms.foot_height(env, asset_cfg=SceneEntityCfg(name='robot', joint_names=None, joint_ids=slice(None, None, None), body_names=None, body_ids=slice(None, None, None), geom_names=None, geom_ids=slice(None, None, None), site_names=None, site_ids=slice(None, None, None), actuator_names=None, actuator_ids=slice(None, None, None), tendon_names=None, tendon_ids=slice(None, None, None), camera_names=None, camera_ids=slice(None, None, None), light_names=None, light_ids=slice(None, None, None), material_names=None, material_ids=slice(None, None, None), texture_names=None, texture_ids=slice(None, None, None), pair_names=None, pair_ids=slice(None, None, None), preserve_order=False))[source]¶
Per-foot vertical clearance above the terrain, shape
(num_envs, num_feet).mjlab reads this from a
TerrainHeightSensorring around each foot; the UniLab port returns the world-frame foot body z, which is identical on flat terrain.- Parameters:
env (
ManagerBasedRlEnv)asset_cfg (
SceneEntityCfg)
- Return type: